SNUGDC in Seoul games
Title | Diversifiers | Platform/System | Group: Members count | ||||
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1 |
Break Capitalism |
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Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position. | Windows | 3 | |
2 |
Tails Runner |
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Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient. |
Windows Mac OS X+ iPhone Web browser with plugins (Unity player, Torque,...) |
2 | |
3 |
TaoistOmok |
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Web standard (Html5, Java, JavaScript, Flash)Java/processing | 1 | ||
4 |
The Ground Of Ouroboros |
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Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules. Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them). Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in. |
Windows built with GameMaker:HTML5 |
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2 |