Double Banger
The goal of our game was to create a fluid dream like experience that evolves in both visuals, sound and game-play. The original idea was that you were a creature that collected more of itself (objects scattered around the levels) and every time you grabbed an object the game play, music, and background would change in some way. Most of the game play was to revolve around changeing puzzles and short action sequences, and every section was to last only 10-30 seconds so none of the game ever got old. Examples of gameplay involved an action sequence dodging bullets, a swimming section where you couldn't touch the sides, and a space segment where you were assembling an object. In the end we failed to do any of that so instead we have an egg that jumps around on platform. It's pretty bad ass.
- By Emergency at 02/01/2009 - 12:19
- Atlanta, GA, USA - SPSU
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where to download?
Where can I download this game?