GGJ Archives 2009-2012


Midnight Sunday


So the second morning is coming upon us and my team and I all feel confident about our project as of yet.

The basic idea of our game is a platformer where all items will act unexpectedly, denying conventions of our assumptions/ the genre.

We decided on XNA because it requires less maintenance and helps increase time actually designing the game/ code.

The way we decided to code our game was in 3 main parts, seperated among 4 people so we managed to get the working game engine by 11pm on friday.

Syndicate content