Carleton University
Midnight Sunday
So the second morning is coming upon us and my team and I all feel confident about our project as of yet.
The basic idea of our game is a platformer where all items will act unexpectedly, denying conventions of our assumptions/ the genre.
We decided on XNA because it requires less maintenance and helps increase time actually designing the game/ code.
The way we decided to code our game was in 3 main parts, seperated among 4 people so we managed to get the working game engine by 11pm on friday.
- Carleton University
- Game Jam
- no sleep
- Sunday
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