In "Sugar Crash", players vie for individual supremacy and collective survival. Faced with simple market economics, a capitalist structure, limited city infrastructure, limited consumer base, and massive unprofitable enterprises, players will attempt to work towards one of two opposing randomized victory conditions; one altruistic the other egotistical.
Inspired by the mythical self-eating snake, Oroboros, Sugar Crash offers a political ecnomic view of the current state of capitalism, a world of perpetual self-cannibalization, hoping to grow, but remaining stagnant. In order to maintain profits, one needs to downsize, but by downsizing one reduces global demand for goods, with global demand down, marketing costs must increase. Resources are never constant and must be stockpiled for the rainy days, which reduces sunny day profits, failure to do so leads players to bankruptcy. The overhead of a company that must do everything is too great to survive, in order to make it through Sugar Crash, players will need to work together to the extent which each provides the necessary outsources required to make the others profitable. Unfortunately, keeping other players profitable, and thus useful, is costly. For every cost there is a benefit and for every benefit a cost.
We chose a theme reminiscent of Candyland, but used the U.S.S.R.'s socialist realism as an art style. The jarring contrast between these two ideals hopefully mirrors the conflicting strategies available to players. The gameplay is drawn from the tradition of European boardgames, specifically Container (2007) and Power Grid: Factory Manager (2009).
With multiple paths to victory and hidden ideology lodged in the very mechanics and dynamics of the game, Sugar Crash is not only a serious game, but a strategically fascinating one.
great game
gj on this great game guys :D