GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Spectrum is a minimalist exploration of color, sound, and the aesthetics of self-destruction. Not less is more so much as more is less.
Platform note: 
Cross platform, but built for Windows.
Brief Play Description: 

A large white bar fills the screen, with a color of the spectrum taking up a small part of the bar. Ambient sound with light piano-like tones scattered around plays in the background. As colors scroll in from the right of the screen, the player must match with the color on the bar at the exact moment they hit each other. Each time the player matches correctly, the bar shrinks and fills with another color. Once the bar turns very small, if the player matches correctly, an explosion of sound and color will fill the screen. The colors will all then converge back into a bar and everything begins again.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
1D: (Single-dimensional gameplay) The game takes place along only a single dimension.
Team Image: 
TEAM BRONANA: Mike Geig - Lead Designer/Programming Matthew Seifert - Programming/Animation Chris Dague - Programming Ryan Wilson - Programming Ian Faleer - Audio
Game Files: 
Installation Notes: 

Unzip, turn the speakers up, and enjoy!

Your rating: None Average: 4.5 (15 votes)


Excellent implementation :D

I thought the use of sound in this game was absolutely brilliant. Fantastic implementation - it was great jamming with you guys over the weekend :D.


Thanks! Same goes to you, it

Thanks! Same goes to you, it was a lot of fun! Hope to see you around sometime!

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