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GGJ Archives 2009-2012

Shplem

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Game Information
screenshot
Short Introduction: 
Shplem is a 2D physic, arcade, puzzle game developed by Sphleh team. From the depth of primordial soup comes a single organism trapped in a never ending cycle of life.
Platform/System: 
Windows
Brief Play Description: 

You project your character using a spring like mechanism trying to gather other organism and avoid hostile obstacles. If you gather enough organisms you give birth to a new character that spawns in mirror like, parallel world.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Credits: 
Michael Douglas Kirby- Team Leader, Lead Art Fee Stewart - Art Corinna Bruce - Art Adam Gierasimiuk - Animation Simon Wood - Music, Sfx Stephen Biggerstaff - Programming Alastair Zotos - Programming Mark Tully - Playtest,Design
Downloads
Installation Notes: 

Unzip the zip file and open the Release directory. The exe file should be run without any problems if the PC running it has .net framework 4 and XNA Framework Redistributable 4.0 Refresh.

These can be downloaded from: http://msdn.microsoft.com/en-us/library/bb464156.aspx

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