GGJ Archives 2009-2012


No public posts in this group. You must login and become a member in order to post messages, and view any private posts.
Game Information
Short Introduction: 
A short platform game where the player uses an infinite number of clones to get through a trap-filled laboratory, sacrifing precious life for progress. Windows only, requires XNA. Use the direction keys to move and jump.
Brief Play Description: 

Use the direction keys to walk left and right and jump. XBOX 360 controller is supported in theory, but did not work on one of our test pcs.

Diversifiers and Credits
Team Image: 
Development team members: Sascha de Waal Jelmer van der Linden Kevin van der Lei Joeri van der Lei Jordy Molenaar The music for this game was composed by: Alex Terziev This game uses these sounds from freesound.org: Guillottine test 02, by Glaneur de sons( http://www.freesound.org/people/Glaneur%20de%20sons/ ) 01650 underwater bubbles, by FxProSound ( http://freesound.org/people/Robinhood76/ ) object falls (3), by Richard Frohlich( http://www.freesound.org/people/FreqMan/ ) Mystic Ambient (No vinyl), by Michael Carrier ( http://www.freesound.org/people/hello_flowers/ ) lg freight elevator, by lgarrett ( http://www.freesound.org/people/lgarrett/ ) and these sounds from soundbible.com: Swords Clashing, by Mike Koenig Large Chains, by Mike Koenig Many Punches, by CGeffex ( http://www.freesound.org/people/CGEffex/ )
Game Files: 
Installation Notes: 

This game requires XNA.

Your rating: None Average: 4.5 (2 votes)


I love your concept, and

I love your concept, and you've set a good atmosphere. Class work, folks.

Syndicate content