GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Beyond is a platformer that approaches the concept of acquiring new rules at every new level. Using the concept of infinite and eternity, the game proposes a cyclic storyline, that encourages the player to seek answers while playing, and also to test their ability to adapt in every new level.
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

At the moment you start your first level, you read a message that is carved in the scenario and that tells you a piece of information about yourself and the place you are. Your objective is to reach the end of the level alive, avoiding obstacles and challenges that may appear in front of you. Using the arrow keys on the keyboard, you must avoid holes, jump through platforms and escape from fire, all to reach the end of the level. What you don't know is that everytime you finish the level, you restart it again, but every time with a new rule added to the gameplay. But the big question is: can you reach beyond?

Diversifiers and Credits
Team Image: 
Sabrina Carmona - Game Design and Social Media Kleber Andrade - Lead Programming Murillo Pugliesi - Programming Matheus Siqueira - Sound and Illustration Jéssica Puga - Game Design, Illustration and Animation Evandro Barbosa - Illustration and Animation
Installation Notes: 

In order to play Beyond, you'll need to install the Unity Web Player in your browser, so that you can start the game.

Your rating: None Average: 1.7 (23 votes)



O jogo precisa de ajustes, está um tanto monótono :(

+ Curti o esquema dos créditos, falando o que cada um gosta de jogar tbm ^^ isso é legal de saber e ver que pessoal que joga diferentes estilos podem trabalhar juntos.
Os gráficos foram feitos no papel e scaneados? Dai poderiam ter usado o 'Hand drawn'...


Bad attempt at cloning Tower of Heaven

Gameplay is basically just like Tower of Heaven (which is an awesome game), however the stages are quite dull. I'm having trouble finding anything to praise here :/ Character movement is pretty awkward and the animation is really choppy, to say the least.

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