GGJ Archives 2009-2012


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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Platform note: 
Works in a web browser
Short Introduction: 
With a detective close on his heals, a punk dons monastic robes and tries to hide amongst the members of a monastery.
Screen Shot: 
Installation Notes: 

Runs in the Unity webplayer, and on most browsers.

There is a link to the online version of the game just below the screen shot.

Brief Play Description: 

We've gone for the Universal Language achievement. Try the game before reading the rules!

The game requires two players. The Sleuth and the Punk. The Punk spawns in one of the four locations by hitting an arrow key during the spawn phase. The Punk then uses the arrow keys to mimic the Monks' behavior and tries to blend in for the duration of the round. The Sleuth attempts to uncover the Punk by moving next to a Monk and revealing their face (by clicking). The Sleuth may sprint by holding the mouse button down.

The punk, a skunk, and some monks.
(along the lines of that old
"There was a witch who had an itch" poem)

by Scott Newson

There once was a punk
who ran from a skunk
the skunk was so skunky she
gave him a funk.

He saw some monks
As he ran from the skunk
So he donned some robes
to hide from the skunk.

So now the skunk
tries to find the punk
and the punk gives his all
to be a monk.

Accomplishments and credits
Team Image: 
Cody Church
Jodon Karlik
Cody Church - art, animation, intro scenes. Jodon Karlik - gameplay programming, to do listings. Nick Marouhos - programming, environment building, implementation. Rachel Simpson - sound, web development. Scott Newson - poetry, testing & checklist stuff.
GGJ-2010 Achievements: 
Instant Online Gratification Game
GGJ-2010 Achievements: 
Take Five Game
GGJ-2010 Achievements: 
Universal Language Game
GGJ-2010 Achievements: 
EGA Lives Game

Submitted at University of British Columbia (Canada)


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